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Minecraft server on LocaltoNet: HTTP or TCP?

I've got the server running on my PC and people on my LAN can connect, so the Minecraft side seems fine. Where I'm getting stuck is the LocaltoNet setup, specifically whether this should be an HTTP tunnel or a TCP tunnel for a normal Java server.

Also, for the local address/port part, do I just point it at the same port the server is already using on my machine, like 25565? Just looking for the most basic first-time setup so I pick the right thing.

Comments (4)

kaylastewart Jul 13, 2026

Use a TCP tunnel, Minecraft Java isn't web traffic, and yes, point it at the same local port your server is listening on, usually 25565. The only gotcha is make sure the server is actually bound to your PC and not some weird localhost-only setup, but if LAN joins work you're probably golden, love when the first test is that simple.

hfernandez Jul 14, 2026

Yep, and one extra thing I'd check before inviting anyone is what address LocaltoNet gives you, if it includes a port on the end make sure your friends use that exact thing in the Minecraft client and not just your normal IP. I've seen people get the tunnel right and then still fail the first join because they typed the wrong address.

megan_west Jul 14, 2026

Have your friends join with the full LocaltoNet host exactly as shown, and if the app gave you a custom domain plus a non-default port, include the colon and port or Minecraft just sulks and says nope. I got tripped up by that on my first try because I kept assuming the game would fill in 25565 for me, but it only does that when you're actually using the default one.

stellaanderson Jul 15, 2026

Yeah, that tripped me up too. One tiny extra check, make sure your server properties don't have an old server-ip= value set, I leave that blank unless I really need it because a mismatched value can cause some very confusing connection failures.

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