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Reserved LocaltoNet TCP address for Minecraft, worth doing?
I got tired of updating people every time the tunnel endpoint changed, especially when the server itself was still on the exact same local Minecraft port and nothing else about the setup changed. Reserving the TCP address fixed the most annoying part, now I can hand out one address and leave it alone.
I'm curious how other people handled this. Did you bother reserving a LocaltoNet domain/address for a small friend-group server, or did you just stick with the default rotating setup and deal with it?
Comments (1)
Yeah, that's exactly the issue I kept running into. I ended up reserving the LocaltoNet address so the public side stayed the same between restarts, while the tunnel still just forwarded to the same local Minecraft port on my machine.
If you stuck with the default rotating setup for a while first, did your group actually keep up with the changes or did people constantly try the old address like mine did?
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